#pragma once
#include "cgame_object.h"

class E_Weapon :
	public CGame_Object
{
private:
	int m_Damege;
	E_Weapon *m_Next;
	E_Weapon *m_Prev;
	
public:
	E_Weapon(int x, int y);
	virtual ~E_Weapon(void);

	inline E_Weapon* Get_Next()				{ return m_Next; }
	inline void Set_Next(E_Weapon *pTmp)	{ m_Next = pTmp; }
	inline E_Weapon* Get_Prev()				{ return m_Prev; }
	inline void Set_Prev(E_Weapon *pTmp)	{ m_Prev = pTmp; }

	virtual bool frameMove();
	void Shape_Delete();
	
};
